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Ordinary Requirements

Ordinary Badge

Ideals

1. Give an explanation of both Sea Scout emblems and tell how and why they are used. Prove that you have a general understanding of the customs and courtesies of the sea.
Reference: Pages 3-15; 2-12 -- 2-19

2. Give a brief history of the U.S. flag, and show when to fly it and how to hoist, lower, fold, display, and salute it.
Reference: Pages 2-14 -- 2-16

Active Membership

3. Attend at least 75 percent of your ship's meetings and special activities for six months. Note: Check with your ship's yeoman.

4. Complete quarterdeck training, either as an elected officer or as a prospective officer, as provided and required by your ship or council.
Web Reference: Quarterdeck Seminar

5. Recruit a new member for your ship and follow through until he or she is registered and formally admitted. (This requirement may be waived by the ship s committee if additional membership is not possible at the time the Sea Scout applies.)
Reference: Pages 2-20 -- 2-21

Special Skills

6. Boats: Know the identifying features and special advantages of ten of the following types of boats: punt, skiff, dory, dinghy, pulling whaleboat, motor whaleboat, pram, kayak, canoe, catamaran, trimaran, runabout, motor cruiser, motor sailer, motor lifeboat, self-bailing surfboat.

Name the principal parts of the type of craft commonly used by your ship.

Know the proper display of boat flags and courtesy on small boats.

Demonstrate your ability to handle a rowboat.

Reference: Pages 2-18 -- 2-19; 5-98 -- 5-101; 5-104 -- 5-106, and Rowing merit badge pamphlet, No. 33392

7. Marlinspike Seamanship: Using line appropriate to the craft you normally use, tie the following knots and explain the use of each: overhand knot, stevedore's knot, bowline on a bight, timber hitch, rolling hitch, marline hitch, midshipman's hitch, and double bowline (French bowline). Name the various materials used for rope, the advantages and disadvantages of each, and the characteristics of laid and braided rope. Understand the meaning of lay, thread, strand, and hawser.

Demonstrate the ability to secure a line to pilings, bitts and rings, and to coil, flake, and flemish a line. Know how rope is sized and measured. Demonstrate how to cut and heat seal a synthetic line.
Reference: Pages 5-1 -- 5-10

8. Ground Tackle: Describe five types of anchors. Describe how each type holds the bottom, the kind of bottom in which it holds best, and any other advantages or disadvantages.

Name the parts of a stock and stock-less anchor.

Demonstrate the ability to weigh and set anchor.
Reference: Pages 5-13 -- 5-18

9. Piloting: Explain the degree system of compass direction. Explain variation and deviation, and show how corrections are applied to correcting and uncorrecting compass headings assigned by your consultant.

Name relative bearings expressed in both degrees and points. Be able to report objects in view, wind directions with respect to the boat, and know the duties of a lookout.

Name three kinds of devices used aboard ship for measuring speed and/or distance traveled and demonstrate their use if possible.

Make a dead reckoning table of compass and distances (minimum three legs) between two points, plot these on a chart, and determine the final position. Note: It is best if this requirement can be met while under way. If this is not possible, it may be simulated, but the courses and charts used must be those in the normal cruising area of the ship.
Reference: Pages 5-32 -- 5-35; 5-53 -- 5-58

10. Communications: Name the three principal methods of visual signaling and explain the advantages and limitations of each method.

Name the three principal types of radiotelephone equipment in marine use and demonstrate your knowledge of correct radiotelephone procedures.
Reference: Pages 5-67 -- 5-70; 5-50 -- 5-53, and International Code of Signals, Pages 5- 13

11. Time: Understand Universal coordinated time (Greenwich mean time) and zone time, and demonstrate the ability to convert from one to the other for your local area. Name the seven watches and bell time. Understand the 24-hour system of telling time.
Reference: Pages 5-74; 4-9 -- 4-10

12. Swimming: Meet the requirements for the Swimming merit badge.
Reference: Swimming merit badge pamphlet, No. 33299, and Page 5-88

13. Cruising: Take part in the planning and make a 2-day (including overnight) cruise in an approved craft under leadership. Submit a satisfactory log of the cruise.

Name the wheel or helm orders specified in the current Pilot Rules manual. While on the cruise, perform the duties of a helmsman.
Reference: Page 5-66; 4-36 -- 4-39
Note: For each day of the cruise, fill out a harbor log.

14. Safety: Know the man overboard, fire, abandon ship and all other drills used by your ship.

List the equipment that should be contained in an abandon ship bag, and a list of duties to be performed before abandoning ship.

List safety equipment required by law for your ship's main vessel. Discuss BSA Safety Afloat with a ship's officer.

Reference: Pages 5-84 -- 5-85, 5-90, and BSA Safety Afloat Training Outline, No. 34159, and Federal Requirements and Safety Tips for Recreational Boats, U.S. Coast Guard

15. Galley: While on a cruise or at a camp, prepare or take charge preparing a breakfast, lunch and dinner, including boiled, fried, and uncooked dishes. Demonstrate your ability to properly use the galley equipment or personal cooking gear aboard your craft. Demonstrate appropriate sanitation techniques for food preparation and meal cleanup.

Submit a menu, list of provisions, and estimated costs before meeting the above requirement.

Explain the use of charcoal, pressurized alcohol, propane, and compressed natural gas stoves including safety precautions for each.
Reference: Cooking merit badge pamphlet, No. 33257, and Pages 4-37; 5-86
16. Sailing: Name the principal parts of the masts, booms, spars, standing and running rigging, and sails of a gaff- or Marconi- rigged sloop, schooner, and ketch or yawl.

Describe the identifying characteristics of a sloop, ketch, yawl, cutter, and schooner.
Reference: Pages 5-92; 5-98 -- 5-99; A-14 -- A-15

17. Work: Log at least 16 hours work on ship's equipment, projects, or activities other than regular ship meetings, parties, dances, or fun events. Note: Arrange this through the ship's officers.

18. Electives: Do any three of the following. Note: Many ships place emphasis on differing skills because of the nature of their programs. Check with ship's officers before selecting electives to assure that they will be consistent with the ship's program.

a. Drill: Demonstrate your ability to execute commands in close-order drill.
Reference: Pages 4-16 -- 4-18
b. Signaling: Send and receive semaphore messages using proper procedures at a rate of at least 30 letters a minute.
Reference: Page 5-68

c. Compass: Box the compass to 32 points and demonstrate your ability to compute the degree heading for each point. Describe the relationship between the 32 points and the relative bearing system using points.
Reference: Page 5-32 -- 5-33

d. Yacht Racing: Describe the procedures used in yacht racing, the signals used by the race committee to start a race, and serve as a crew member in a race sailed under current International Yacht Racing Union Rules . Note: Secure the help of your ship's officers to obtain a copy of the current version of the IYRU racing rules from the US Sailing Association and secure a berth on your nearest qualified yacht club race, or sail in your local council or regional sailing races.
Reference: IYRU rule book
e. Sailing: In a cat-rigged or similar small boat, demonstrate the ability to sail singlehandedly a triangular course (leeward, windward, and reaching marks). Demonstrate beating, reaching, and running. A qualified instructor must observe this.
Reference: Pages A-7 -- A-8

f. Ornamental Ropework: Demonstrate your ability to make a three-strand turk's head and a three-stand monkey's fist. Using either ornamental knot, make up a heaving line.
Note: While pages 5-4 -- 5-6 will be helpful, ornamental ropework is far too complicated to describe and illustrate effectively within a manual of this type. Secure the help of a consultant and read the literature he or she recommends.

g. Engines: Perform routine maintenance on your ship's propulsion system including filter, spark plug, oil changes, and other appropriate proper fueling procedures. Refer to operation manuals or ship officers for correct procedures.
Reference: Page 5-86


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Able
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Quartermaster
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The U. S. Scouting Service Project is off the air. Therefore, 369 is hosting these pages localy. Materials found at the U. S. Scouting Service Project, Inc. Website 1997, 1998 may be reproduced and used locally by Scouting volunteers for training purposes consistent with the programs of the Boy Scouts of America (BSA) or other Scouting and Guiding Organizations. No material found here may be used or reproduced for commercial or other non-Scouting purposes without the express permission of the U. S. Scouting Service Project, Inc. (USSSP). USSSP is not affiliated with BSA and does not speak on behalf of BSA. Opinions expressed on these web pages are those of the web authors.
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